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 Fortress Free Fall 






This exercise is two fold, First to challenge the player’s characters in exploring and using ‘NPC’s” Non Player Characters, the participants have freedom to use NPC to compliment posts. Second to begin proficiancy level in Turn based posting. *Tip begin writing your post as soon as possable, mosve to a sentance ending. then read the neaxt players post. And begin writing again, continue this process at each plarers posting as when it comes to your Turn of Posting, You have a nice turn based post.

 

The Player captures the Dice Rolling Tool Bar in the Room of Fates, located above the fountain though the Courtyard. Members sit on the Dice in center of room then return to a standing spot, you will have a new tool bar in the upper left of your client screen. Members set the dice rolling tool to the values of 1 Dice 4 Side [1D4] then upon presentation of the Random Event Chart. The Player will roll then have confirmed by G.M. Please confirm the room has completely loaded and your Dice Roller is is on 1D4. *Also, if you are using a Macintosh product this dice roller will not function correctly {this tool bar will not work on Mac.]

 

 

 

Four Scenerios each containing GM information duruing t

Rcomended Pre rp guide .::Fortress Guide::.

-Members may continue Rp after turn four as events are in process and in the hands of the participating Members of Mannaz.

 

 

1.  Revenge of the Jitt

 - [turn 1] Fighting for the one mirror in the kennel with your sisters you barely have time to have a handful of the slave meal lying warm in the trough. Guards open the kennel doors and you join the slaves gathering in the kitchen for their tasks.

 - [turn 2] The Baker is in a foul mood and screams to you that the jitt Monkey has pooped and decided to play art student in it. Monkey feces paints the Tyrant’s chairs at His Fountain and you find the rep cloth diaper floating in the fountain. You are to collect a bucket of water from the well and a stack of rep rags to clean the mess after restraining the monkey and putting it back in its cage in the kennels. You find the monkey hanging from one of the banners in the Fountain room and when you begin to capture it, the beast it bolts into the Feasting Hall.

 - [turn 3] The Artisan of Mannaz is creating a mural in the dancing sands and the monkey is turning the room into chaos. There are two other slaves present tasked to prepare the Hall for the evening Swords Feast and they and the Artisan is of no help in the jitts capture, only screaming and shouting as their contribution. [ If no Payers are doing Event 3, NPC the attending slaves] After destroying the Artisans mural and tainting plants, pillows, floors and walls, the monkey escapes to the courtyard.

 - [Turn 4] The small jitt is in no mind to be caught and will attempt to bite and fight the slaves upon its capture. Two Guards in the courtyard take pity and help the slaves trap the monkey in the tree allowing the player’s character to climb up after it. [Roll the 1D4 and any even number rolled has the slave bitten hard enough to see the Physician for mild treatment, then punished for damaging Mannaz property. Add a fifth turn for the Physician being called to the kennels then punished with cleaning the Tyrants store room].

 

2. No way out

 - [turn 1] Fighting for the one mirror in the kennel with your sisters you barely have time to have a handful of the slave meal lying warm in the trough. Guards open the kennel doors and you join the slaves gathering in the kitchen for their tasks.

 

 - [turn 2] The Baker is in a foul mood. You are tasked to help your sister [if no other SoM (Slave of Mannaz) rolls this Event, the Player is to NPC (Non Player Character) the adjoining slave] carry the smaller pots of bosk stew and boiled eggs with cereal mash to the Tyrants Men in the Blood Moon barracks for their breakfast, the slaves have 6 pots to deliver and serve the SaaVar barracks within the third sub level of the Fortress.

[The door to the bowels of the Fortress is in the Fountain room, players park their avatars and Rp to the lower levels]

The long stone spiral stair case digs deep into the rock of the Fortress to three levels below the Main Fortress to the Blood Moon barracks the stairs are steep and a chance of accidents is heightened.

[Player rolls again on 1D4 and if odds show (1/3)then *PUNISMENT* occurs and add a turn making this Event five turns, then perform the *PUNISMENT* event in the last turn (5). If no punishment addition is rolled end turn 2 with no punishment but you find an old red dancing bead; its surface pitted and marred but still retains some sparkle].*PUNISMENT* You drop an entire pot of stew and watch it clamor down the stairs you must run back to the kitchen and beg the Bakers forgiveness and a new pot of stew. The baker strips you of your rags or silks, cursing at you then hands you another pot to deliver. You show up late for your next posting and suffer at the hands of the ranking Spear Kardaak. * if you rolled a One during this random He rapes you in turn five, if you rolled a Three He welts your back].

 

 - [turn 3] The Blood Moons are the Elite Tarnsmen Guard to the Tyrant and His Swords and Marshals. These Men are of mid-rank within the Tyrants Army. To serve as Warriors of Mannaz, having earned the right to wear the Red Tunic of Mannaz, the Men are Highly Trained in the many aspects of War and its sciences. Some are aloof and quiet, as if the weight of the Gor rests on their shoulders, while others are aggressive and take what they want. Most are of the Finest Steel, Men of Honor and Justice, but all possess that deathly stare. The silks are to serve the meal to the 15 off Duty Men.

 

 - [turn 4] The Men are stirred by the slaves as you clean up. You and your sister struggle through the many groping hands and taunts. The Men are tidy as they eat but also consume the eight botas of paga after their breakfast and you and your sister are tasked to return them along with the six empty pots to the kitchen for refilling. [turn 5] effect the Punishment if needed

 

3. Stucky fingers

 - [turn 1] Fighting for the one mirror in the kennel with your sisters you barely have time to have a handful of the slave meal lying warm in the trough.

 

 - [turn 2] Guards open the kennel doors and you join the slaves gathering in the kitchen for their tasks, The Baker is in a foul mood. You are tasked to help two of your sisters [if no other SoM (Slaves of Mannaz) rolls this Event, the Player is to NPC (Non Player Character) the adjoining slave] tend to the Feasting Hall making it ready for the Evening Banquet of the Swords. This is the Nightly meal for the Sword Kelvaak, Maalaki, the Spears of Mannaz and their sergeants. A total of 15 Men of Mannaz typically attend the banquet in the Feasting Hall [commonly called the dancing hall]. The silks are to not disturb the Artisan scribing a beautiful and detailed mural into the dancing sands with His wood pen. [if any have rolled Event #1, addition turn added making turn 5]The slaves must dust, clean, water and polish the room.

 

-[Turn 3] The Artisan is thirsty and calls for drink and calls for a juice, Waiting for the sealk attending to near exit the Feasting Hall, the Artisan calls to her wanting also a snack.

 [Player rolls again on 1D4 and if odds show (1/3)then *PUNISMENT* occurs and add a turn making this Event five turns, then perform the *PUNISMENT* event in the last turn (5). If no punishment addition is rolled end turn 2 with no punishment but you find an old red dancing bead; its surface pitted and marred but still retains some sparkle].*PUNISMENT* You either didnt hear the call for the Artisans snack or you forget or bring the wrong thing, the Aristroctatic Artisan is of the most spoiled of a Free, consider this when writing your post. 

* if you rolled a One during this random He strips you bare , having you kneel on your hands and knees, He will step behind you and give you a Mastrs kiss then rapes with insults but doesnt touch you. Continue event into  turn [4]and the Artisan will release any furthr duty to Him, you both return into the Feasting Hall to continue your Work or task.  If you rolled a Three He He will step behind you and give you a Mastrs kiss then pulls the silk to the hallway between the Feasting Hall and the Stock House /kennels included and uses the silk. A guard is presant keeping post within the Fountain room, to the door leading down into the belly of the Fortress, Swords, Mercenaries, even slaves use this access point. Cintinue event into turn [4] and the Artisan will release any furthr duty to Him, you both return into the Feasting Hall to continue your Work or task. 

 

4. Breakfast of Tyrants

 - [turn 1] Fighting for the one mirror in the kennel with your sisters you barely have time to eat a handful of the slave meal lying warm in the trough. Guards open the kennels heavy doors to the courtyard and you join the slaves gathering in the kitchen for their tasks.

 

 - [turn 2] The Baker is in a foul mood. You are tasked to help another of your sisters [if no other SoM (Slave of Mannaz) rolls this Event, the Player is to NPC (Non Player Character) the adjoining slave] tend to the Tyrants breakfast. The Baker barks His orders to you and a sister to prepare black wine, second slave and make a hearty breakfast. You and your sister are to collect eggs from the vulu house in the courtyard and collect verr milk for the Tyrants ta sarna meal from the Herdsman on the Dock level of the Fortress. Begin collecting the vulu eggs with in turn two. [Player rolls again on 1D4 and if odds show then *PUNISMENT* occurs and add a turn making this Event five turns, then perform the *PUNISMENT* event in the last turn (5). If no punishment addition is rolled end turn 2 with no punishment].*PUNISMENT* You spill the eggs collected, at the feet of a kennel Sentry the Blood Moon Daante, Spear of the Tyrants kennels. He attempts a back hand to the slave then punishes the slave, rags or silks are stripped from your body and the slave is re tasked to clean the Tarn perch on the Var Cylinder after the Tyrants breakfast is served. [For in room purposes simply pick a tower with a tarn]*.

 

 - [turn 3] Retrieve the Verr milk in the dock level [the door to the bowels of the Fortress is in the Fountain room, players park their avatars and Rp to the lowest level] The great room behind the heavy door to the docks is bustling with activity; thralls carrying large boxes and satchels of wares come and go from the large room to the docks outside. You and your sister are directed to a side chamber housing the livestock used for the Fortress. The Herdsman is a busy Man and simply points to the canisters stacked along the wall near the entrance to the Herding pens. Many, many verr and tarsk are present and the smell is of feces and hot animal dominates this room. The canister weighs a little over a ‘weight’ and the long trudge up the stairs is daunting.  - [turn 4] Return to the kitchens and giving the collected items to the Cooks,you are told you stink and to clean yourselves back at the kennels.

**Punishment,if you are under punishment roll, do not go to Kennel, move to your next task.-

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